<_ anandsureshworks

anandsureshworks · spacetime

Three sketches of "we are a speck"

Cosmic awe is math, not megabytes — each of these is a few KB. Procedural, in your browser, and each is also a lesson.

Sketch 1 · light-travel-time

Looking out is looking back

Light is fast but the sky is far. Every star you see is the past — you're seeing it as it was when its light left. The deeper you look, the further back in time.

Hover a row. The bar is log-distance; the year is when that light began its trip to your eye.

Sketch 2 · spacetime curvature

Mass tells space how to bend

Gravity isn't a force pulling you — it's geometry. Mass curves the grid of spacetime, and things just follow the straightest path through the bent grid. Watch the masses drift and the grid warp around them.

one full-screen GLSL fragment shader · ~3 KB · 60 fps
Sketch 3 · powers of ten

Zoom out until you vanish

Drag to pull the camera back, ten times at a step. Watch Earth — the blue dot — shrink past a pixel, until "you are here" stops meaning anything.

Sketch 4 · Einstein's gotchas

It sounded absurd. It was measured anyway.

Every prediction below was ridiculed, then confirmed. A century of experiments built to break relativity has only made it sturdier — which is why it's still physics' best description of space, time and gravity.

Not one confirmed experiment has ever contradicted it. That's what "most accepted theory" actually means.

anandsureshworks · spacetime sketches · procedural, computed locally